Senior Multiplayer Engineer

  Sports & Entertainment Company
  Northeast Region
  Sports Technology
  Posted/Updated: 03/03/20

Job Summary

Specific Functions/Activities Summary

  • Collaborate closely with the Director Interactive Software to research, design, prototype, and provide long-term massive multiplayer solutions and tools for our real-time interactive experiences that can scale to thousands of simultaneous players.

  • Guide the selection of backend services such as matchmaking, orchestration, and social features that can power our game platform.

  • Design solutions and tools for testing and scaling networked games through scripted and AI simulations.

  • Research, communicate technical needs, and support proofs of concepts with various partners and vendors.

  • Collaborate closely with our Interactive Concept Group and other departments to integrate game platform solutions and tools into our games and mass interactive experiences.

  • Write technical documentation and clearly communicate complex solutions and challenges, even to non-technical staff.

  • Stay current on relevant technology and conduct necessary research, due diligence, prototyping, and testing to assess emerging technology options.

  • Attend and report in daily scrums and bi-weekly sprint planning sessions, reviews, and retrospectives in accordance with Agile best practices.

 

Qualifications


  • Computer Science BS, MS or PhD degree preferred or equivalent experience

  • 6+ years of professional game engineering or related field experience with published titles required

  • 7+ years of experience developing multiplayer / networking solutions is required

  • Experience with backend services for multiplayer matchmaking, authentication, and orchestration is required (i.e. Multiplay, Playfab, Gamelift, etc..)

  • Experience working with backend cloud providers is required (i.e. AWS, Azure, Google Cloud, etc..)

  • Experience with C# / Unity game engine is required. Additional C++ experience with Unreal Engine 4 or other game engine experience is highly preferred

  • Familiarity with lower level protocols, TCP, UDP, etc. with a strong understanding of how to mitigate issues of latency, bandwidth, and state synchronization is required

  • Excellent communication and team interaction skills is required

  • Self-motivated, with little guidance needed, and an ability to work on multiple projects and prioritize tasks for each in an agile manner

  • Working knowledge of securely integrating and wrapping external APIs is preferred

  • Applicants should provide their own code samples for tools or playable games along with technical design documentation

 

Education

  • Candidates who have completed 60 credits of college-level coursework (representing 2 years), or have shown similar self-development through certifications, trade school coursework, etc. are preferred.
  • Educational requirements may differ from job to job based on the role.

 



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