Software Engineer

  Sports Facility
  Northeast Region
  Sports Technology
  Posted/Updated: 01/06/20

Job Summary

Specific Functions/Activities Summary

  • Create, Optimize, Analyze, and Debug frontend and backend features, tools, endpoints, and metrics for our mobile web games to ensure we are improving the experience for thousands of players during a live event.

  • Assure that assets, delivered by the art department in the appropriate format(s) for integration, are promptly integrated into code and available in regularly-scheduled milestone builds for inline observation and approval.

  • Collaborate with the project manager to ensure that our feature backlog for these Games is prioritized and appropriately scoped into discrete and manageable engineering tasks.

  • Collaborate closely with other departments to help shape and integrate new web based and interactive tools into our game platform.

  • Research and support proofs of concepts with various partners and vendors.

  • Write technical documentation and clearly communicate complex solutions and challenges, even to non-technical staff.

  • Stay current on relevant technology and conduct necessary research, due diligence, prototyping, and testing to assess emerging technology options.

  • Attend and report in daily scrums and bi-weekly sprint planning sessions, reviews, and retrospectives in accordance with Agile best practices.

 

Qualifications

 


  • Computer Science BS/MS degree preferred or equivalent experience

  • 4+ years professional game engineering experience required with a focus on web technologies, with additional C#/Unity experience highly preferred

  • Strong understanding of JavaScript, its quirks, and workarounds

  • Strong understanding of Python for backend API development as well as deploying to Heroku and AWS or other cloud-based application platforms.

  • Excellent communication and team relations skills

  • Experience with common games industry production software (MS Office, JIRA, Trello) a plus.

  • Interest and/or secondary skills in another key game development discipline (Game Design, Product Management, Art, Audio) a plus

  • Applications must include attached work examples: game executables and associated code samples

 

Education

Candidates who have completed 60 credits of college-level coursework (representing 2 years), or have shown similar self-development through certifications, trade school coursework, etc. are preferred. Educational requirements may differ from job to job based on the role.



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